SPITE: THE MASK OF BIRGITTE
MY CONTRIBUTIONS
Setting up an Editor for our custom engine
Constructing the sprite rendering pipeline
All handling of GUI
Scene manager
This was the second project we made using our own custom Engine. After a group deliberation we decided to go over to a ECS, written by one of our groupmembers Devia. Our top priority was to make is as easy to work with as possible. You can read more about it here.
GENRE Hack and Slash, inspired by Diablo III
TIMEFRAME 9 weeks (20h/week)
TEAM 6 programmers, 5 artists, 3 designers
ENGINE In-House (Friendship Engine) and Unity as level editor
TRAILER Coming soon